InterNACHI Prototype 2018
"Why point when you can play?"
Welcome to the InterNACHI Prototype presentation designed by
our team at Scream House Games LLC.
3D simulations & serious games are fantastic tools to augment your current training curriculum. Studies have shown serious games can increase retention as much as 90% by making learning more fun and exciting. Simulations are successfully utilized in industries that include defense, education, scientific exploration, healthcare and more.
We hope you will enjoy this presentation. We look forward to discussing how InterNACHI and Scream House Games can develop their first
home inspection serious game.
You can be discouraged by failure, or you can learn from it. So go ahead and make mistakes, make all you can. Because, remember that's where you'll find success - on the far side of failure.
Thomas J. Watson, CEO IBM
A serious game will immerse the Trainee into an entertaining educational video game filled with progressively challenging objectives. Similar to InterNACHI's "House of Horrors", a serious game ensures skills development by exposing Trainees to various defects. The Trainees will be able to learn from their own decisions and mistakes in a safe environment without risk to themselves or their clients.
The engagement, motivation and progression of a serious game helps with retention and memorization. By adding gameplay elements to training material, there is an increased incentive to learn and complete tasks.
The general format of our serious sames include reward systems in the form of points, leaderboards, badges and praise for each achievement. Trainees are given positive reinforcement and "hints" to help guide them towards success. Serious games excel at providing immediate feedback through interactive responses, popup explanations and internal analytics. Trainees learn from their mistakes and know the best practice by the end of each level in the game.
Infuse game-based principles into your training curriculum. We work independently or closely with your training team to develop a custom serious game for your company.
We specialize in creating realistic looking serious games and simulations for training purposes.
Take your serious game to the next level by incorporating full immersive virtual reality using in-house 3D models and realistic photogrammetry technology. Way more features and interactivity than a standard 360 video.
Use augmented reality as an overlay of feedback to help direct trainees and warn them of incorrect practices as they walk within the InterNACHI "House of Horrors".
Failure is good. It's fertilizer. Everything I've learned about coaching, I've learned from making mistakes.
Rick Pitino, MBA & NCAA CHAMPIONSHIP BASKETBALL COACH
Understand what you are acquiring and protect it at all costs. You are acquiring people and next-generation products. You are making an investment that together you can grow faster, make more profits, and take more market share.
John T. Chambers, CEO Cisco Systems
PRODUCER, DEVELOPER, GAME DESIGNER
Haskell is the CEO of Scream House Games and has been working in the Video Game, VFX, and animation industry for over 20 years. Haskell has worked on projects for clients that include Walt Disney Animation Studios, Sony Imageworks, Universal Studios, and Warner Brothers Studios. Haskell combines his background in the VFX, featured film, video game, and theme park attraction rides with his experience as a Certified Instructor in developing innovative Serious Games.
Linda brings years of experience as both a University and Secondary Level Educator to Serious Games. Her unique teaching and tutoring style contribute greatly to our training material. Linda has lectured and trained educators about "technology in the classroom". Linda has an impressive resume with a Masters of Science in Chemistry from the University of California, Berkeley.
PROGRAMMER, LEVEL DESIGNER
Greg is a talented Programmer and Game Level Designer. He develops the core game play features as well as building the levels for our Serious Games. Greg has devoted time as an Instructor at GenTech Digital Media & STEM Education Center as well as the Digital Media Center at George Washington University.